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고령자의 인지 기능 증진을 위한 게이미피케이션 VR 콘텐츠 개발 절차 탐색(2023.6.)

작성자
hcrc
작성일
2023-11-14 14:47
조회
74
제목(국문)
고령자의 인지 기능 증진을 위한 게이미피케이션 VR 콘텐츠 개발 절차 탐색

제목(영문)
Exploring the Development Process of Gamification VR Content for Enhancing Cognitive Functions in the Elderly

논문저자
정지연, 박노일

학술지
디지털콘텐츠학회논문지 제24권 제6호

게재일자
2023.6.

링크
https://www-dbpia-co-kr.libproxy.cha.ac.kr/journal/articleDetail?nodeId=NODE11444891

초록(영문)
The demand for service-oriented program development utilizing Virtual Reality (VR) has witnessed substantial growth, with a focus on augmenting human cognitive functions. Specifically, there has been an increasing interest in the creation of gamification-based VR content tailored to the elderly population during the cognitive and physical aging stages. However, a dearth of academic discourse exists regarding the development process of gamification-based VR content that effectively integrates game elements into non-game contexts. This study aims to systematize the development process of VR content for enhancing cognitive functions in the elderly, while exercising caution against the mere mechanical incorporation of simplistic game elements. To enhance the effects of "game-type experiences" on the cognitive health of the elderly through VR content development, we propose a comprehensive set of gamification components and procedures that take into account the clinical characteristics of elderly cognitive function. The significance of this research lies in the systematic development of VR content that combines the domains of elderly care, gamification, and cognitive health from a human-centered perspective, drawing upon insights from diverse disciplines, including medical science.